Offhand Gauntlet – I’m a big fan of pairing a Toxic gauntlet up with Fire since when you combine the two elements, you can cause a massive explosion for bonus damage.If you get hit, dodge behind some cover and heal back for free! Recovery – Whenever you take any damage, Recovery will slowly heal 50% of it back over a short time period.Fervor – The base cast time on Fireball is a little slow, but Fervor speeds up your cast speed allowing you to fling more of them, more often.Tracking – This lets you highlight any target you tag for a few seconds, letting you keep track of them even behind terrain or other obstacles.Additionally, the level two skill, Firefly, gives you surprising amounts of mobility by flying through your Flamewalls. The Pyromancer gives you access to Fireballs and Flamewall, both of which have large areas of effect when paired with the class skills. Here’s a flexible build that focuses on making it easier to hit and track targets, a good mix of mobility options, as well as solid offensive and defensive options. Amulet, Belts, and Boots – These increase your maximum mana, maximum armor, and maximum movement speed, respectively.Rune – Your rune gives you access to a variety of movement abilities on fairly short cooldowns.Offhand Gauntlet – This gives you a second spell and sorcery and can be used to combine elements with your chosen class.Once you’re in a game, you’ll find various pieces of equipment on the ground, in chests, and dropped by other players. You can choose up to three different talents that give you passive benefits, each changing the way you play. TalentsĪnother decision you’ll make pre-match. It dictates your primary spell and sorcery as well as the four skills you’ll unlock over the course of the match. Your class is your biggest upfront decision. A quick refresher on How to Build a Battlemage in Spellbreak: Class
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